Building Quests for Online Games with Virtual Institutions
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چکیده
This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new “quest” elements in Massively Multiplayer Online Games based on MultiAgent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or non-
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تاریخ انتشار 2010